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 Chevaeus / Miles Chereau

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Solomon Setzer

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PostSubject: Chevaeus / Miles Chereau   Fri Oct 28, 2016 12:10 pm


[Chevaeus]

OOC Info
SL Username: Solomon Setzer
SL Display Name: Solomon Setzer

________________________________________________________________________________________________

Character Info

Name: Chevaeus
Age: 628
Birthday: October 31st
Gender: Male
Height: 5’6”
Weight: 100lbs
Classification: Yokai
Race: Centipede Demon
Origin: The Abyss. Specifically, the 113th layer known as Thanatos, home to a demon prince known as Orcus.
Occupation: Prior to Hajime, Chevaeus was a keeper of the dead, tasked with preserving the fallen corpses of the demon prince Orcus and dealing in their revival. Upon coming to Hajime, Chevaeus began working at the Temple. His job has changed in that he now strives to provide some sense of balance within the order while offering his talent in magic.
Affiliation: Kinship of Harmony, Black Lotus

________________________________________________________________________________________________

Character Story
 

Chevaeus comes from a realm known as the Abyss, more specifically the 113th layer called Thanatos. Hatched from a various brood of centipede demons, Chevaeus was pristinely ordinary and similar to his brothers and sisters in nearly every way. The first century or so of his life was dedicated to learning about his magic and how to serve the demon prince of the realm by raising, preserving, and reviving an undead army. The following centuries bore little interest or importance with his life due to the stoic nature of his upbringing and job.

Some time later the centipede would encounter a rift in the Abyss, suddenly appearing and ripping him and many other demons and undead to various other realms. This left Chevaeus trapped in a realm of spirits and beings that referred to themselves, and him too, as yokai. Desperate to leave this world and return to the only life he knew, the centipede would start amassing power and magic in an attempt to recreate the rift. However his magic was different in this new realm and he had to once more relearn his talents and abilities since the flow of magic was different.

He had gotten very close to creating this rift. But 100 years ago the event that brought the yokai realm and human relam together changed everything. Once more his power was ripped from him and all the practice and time and effort was wasted. Chevaeus became extremely depressed and reclusive from the yokai and watched the human world in silence and safety. It wasn’t until a couple decades in that he resurfaced, a husk of his former self, and offered to help the yokai in their endeavors. He once again was reduced to having to relearn the flow of magic and obtain his powers once more, and lived on the cusp of humanity and yokai in the Temple.

Out of curiosity, the demon began to work illusions when he had some modicum of control back and gave himself a human guise. He walked the city as a wolf in sheep clothing, spying on the humans with distrust and learning to be a perverse version of them. Living this double life and seeing the power and technology of the human world rekindled his desire to create a rift once more and build up his magic so that he could return home where he felt he rightly belonged. He has been biding his time and working to help both humans and yokai while trying to figure out the best way to regain his former power.

Returning to a more active role within the Order, Chevaeus as come to meet some interesting individuals that have made him question leaving for the time being. His new-found 'love' for the Order's head, Cameron, has brought a stoic joy to the usually brooding centipede. With vested interest renewed, Chevaeus has started practicing magic even more so he can grow stronger, not just for himself this time, but to protect the first person he has ever had feelings for. This has shown to bare amazing fruit since he is now more in tuned to the flow of magic in the realm.

________________________________________________________________________________________________

Personality

Positive Traits:
•Arcane Knowledge: Chevaeus has an extensive wealth of knowledge when it comes to magic theories and practices. His particular focus is involving dark, black, or negative application of magic. When encountering magic of such a nature, he can meditate near the energy source and discern its intent. He cannot tell the source always, but he can connect the energy if the original source or caster is nearby him. Chevaeus is now also capable of teaching his own magic to others and passing on his personal method of casting. This also makes him more receptive to learning magic from others, though divergent methods of casting will still make it a challenge for him to learn.
•Anatomy: Despite a much longer dealing with yokai, humans have been rather easy to figure out, and so Chevaeus has a firm grasp on the workings of most beings aside from rare cases. It’s also a partly inherent magic that lets him discern the viability and functions of organs and ailments that are species related.
•Poison: Are you dying of poison? Have you encountered a poisonous being and fear for your life? Well worry not because Chevaeus also has an overabundance of knowledge and power over poisons. Inherently immune to most all known poisons, the centipede can identify a poison upon contact with it and can thus either cure, or know the cure. More rare and magical poisons might take a longer time to heal and the method of cure might not even be known definitively.
•Chevaeus, being from another realm, has been shown to have a lot more knowledge and information about things not inherently from Hajime. This has proven to be a big help at times for protecting the Temple and other Yokai. Chevaeus has also compiled a collection of his knowledge while being within Hajime solely for Yokai use on how to protect themselves from new and outside threats.
•Extremely focused when actually working or interested in something.

Negative Traits:
•Chevaeus has a very noticeable lack of empathy. This makes his care and consideration very intense and at times rough and brutal because he cares solely for getting things done effectively regardless of how it makes another being feel, mentally, emotionally, or physically.
•Humorless. The centipede does not seem to respond to jokes and takes most everything literally.
•When confronted with anything not inherently magical in nature Chevaeus becomes immediately disinterested and rarely strives to learn about it. As such, this has made him less effective in the human world and extremely suspicious about things like technology.
•Chevaeus feels as if he does not belong in this realm and those feelings make him desperate to find his way home. He will do nearly anything to have the power to return to the Abyss making him blind at times to traps and dangerous situations where the option to gain power is available to him. He may also betray close allies and friends just for the chance to get what he wants.

Likes:
•Death and decay
•Writing
•Wet/moist areas
•Magic and power
•Cameron

Hobbies:
•Death is by far the centipede’s favorite interest. He spends a vast amount of time around dead things and even has a morbid attraction to the dead. He can be found occasionally raising small dead creatures to interact with and ultimately kill again.
•Writing is a close second to death as the centipede is often disinterested in the world outside of the temple and the yokai city. There is a good chance that many of his own writings can be found throughout the forest, temple, and the yokai city.
•Meditating for the Order has actually made Chevaeus a better caster. He now thoroughly enjoys the pastime event and is often found meditating in the Shrine or secluded alone somewhere.

Dislikes:
•Dry areas
•Most humans
•Fighting
•Snow and snowballs...fucking snow...(Thanks Tristan)
•Non-magical beings and devices.

Facts and Quirks:
-Chevaeus often chitters due to his legs clicking and rubbing together or against the ground.
-He does seem to have the ability to disguise himself with a human illusion, but has lately given up on using it.

________________________________________________________________________________________________

Personal Effects

Personal Inventory:
N/A

Personal Property:
Various magical trinkets within the Terrace grounds. Books on magic. Personal notes about the realms that he has been too as well as detailed information on various species of human, yokai, and animal that he has dissected and revived.

Specialized Equipment:
N/A

________________________________________________________________________________________________

Abilities

Racial Abilities:
•Carapace: The biggest defense is his carapace which can block basic weaponry, blunt damage, and small bullet rounds.
(Can absorb 3 minor damage a day or 1 moderate damage a day)

Non-Combat Abilities:
•Preserve - When a corpse is around Chevaeus it does not decay. If a corpse is heavily decayed or damaged it will slowly regenerate to such a state as if it had just died. Due to his magic growing stronger over time he can now revitalize corpses with more severe trauma. Missing limbs and organs can be regrown, though the original limb is always preferred. Wounds close and blood returns to the body, leaving it in a state of animated suspension. If the soul of the departed is still in the realm it will be drawn to the corpse. However, if the original soul is not present then the body becomes an open vessel for ANY soul to enter it.
•Engage the Dead - Chevaeus can, at all times, see and hear the dead. He is able to physically interact with them as well.

Combat Abilities:  
Withering Touch - Chevaeus can touch objects and wither them as if time is passing by increasingly fast. He will use this to wither trees so they fall over, make openings in objects, or even corrode weaponry. This however does not work on magical objects and has a minimal effect on weaponry that is designed to withstand the corrosion of time. It does not effect living humans and yokai.
(This effect can be used with both hands and requires minimal concentration. Can use it up to twice per post, once for each hand. The longer he uses the ability on a target the more it decays. Must be making physical contact, breaking contact breaks the spell. Each hand does Minor damage and after two posts of contact the damage increases to Moderate. The max damage tier that can be achieved is Heavy only when both hands are used on the same target for three consecutive rounds.) *When Chevaeus' alignment is good, Withering Touch becomes Mending Touch. It performs the opposite effect as stated above, healing and renewing broken and destroyed objects, as if rewinding time. When neutral aligned, the spell does not function.

Field of Decay - Chevaeus can concentrate and radiate an aura of death around him that harms living beings other than himself. This will wither and kill vegetation and harms allies and enemies alike. It extends up to 5 meters.
(Deals Moderate damage per post to anything living in the aura while it is in effect. Has a cooldown of one post after concentration is broken.) *When Chevaeus' alignment is good, Field of Decay becomes Field of Rejuvenation. It performs the opposite effect as stated above, healing and renewing wounds and withered vegetation. When neutral aligned, the spell does not function.

Raise - A lesser form of necromancy, Raise allows Chevaeus to pour magic into small dead creatures to revive them under his control. These creatures will remain 'alive' until killed again.
(Takes two posts to revive a small group of dead creatures: insects, rats, bats, etc. as long as they are creatures smaller than the average cat. Raised creatures swarm to nearby hostile enemies to attempt Minimal damage or break concentration but otherwise stay flocked around Chevaeus. With his magic slowly returning, Chevaeus can now also raise creatures that are of average animal size: cats, dogs, baby hippos, etc. Raised creatures swarm to nearby hostile enemies to attempt Minor damage or break concentration but otherwise stay flocked around Chevaeus.) *This spell is not affected by alignment shift.

Wrack - Wrack is a spell that requires physical contact. This spell functions similarly to Withering Touch, just in reverse. It only affects living beings and seems to have no impact on objects at all. Where some may have a healing touch, Chevaeus instead inflicts damage that will disintegrate and corrode a living entity. However, when used on someone who is evil aligned, a practitioner of dark arts, made up of negative energy, or is considered 'undead' (this includes people, his own Raised creatures, etc.) it will actually heal them. (This effect can be used with both hands and requires moderate concentration. Can use it up to twice per post, once for each hand. Must be making physical contact, breaking contact breaks the spell. Each hand does Moderate damage and after two posts of contact the damage increases to Heavy. The max damage tier that can be achieved is Major only when both hands are used on the same target for three consecutive rounds. When used on a practitioner of dark arts, someone made of negative energy, or 'undead' it instead heals them for the stated amounts.) *When Chevaeus' alignment is good, Wrack becomes Revitalize. It performs the opposite effect as stated above. When neutral aligned, the spell does not function.

Ritual of Revival - One of the only apparent healing skills Chevaeus has. He is able to bring the dead back to life after a complex ritual that recalls the soul to the body.
Spoiler:
 

Negative Energy Barrier - Chevaeus can cast a barrier around massive areas after an extensive ritual. The negative energy barrier dampens positive energy and magic. It is however passable, but being within the barrier causes unwanted beings, namely humans, to see and experience their greatest fears. It is possible to overcome by facing the fear or being accompanied by a yokai.
Spoiler:
 

Natural Poison: Chevaeus secretes his own poison from the two stingers at the end of his body. The poison is non-fatal and acts more as a paralytic. Depending on the size of the person he uses it on and their own resistance to poison and paralysis, the effect may vary but never lasts longer than half an hour. It is possible to create a vaccine and even a permanent resistance against his poison though if someone is able to collect a large quantity of it from his stinger and has the appropriate knowledge.
(Can secrete poison once per post. Being hit by the stingers inflicts Minimal damage. Poison takes effect after the afflicted being's next post. Maximum paralysis time is 30 minutes. This time is in regards only to the roleplay's time as set out by administration.)

Scare: Chevaeus can chitter his legs and mandibles loudly to induce fear and panic in anyone who hears. The sounds affect those with sensitive hearing more than others and may cause psychological effects such as paranoia. He uses this as a defense mechanism to mess with targets or to allow himself time to escape.
(This does no inherent harm and is used as a means to break concentration. Sometimes it may frighten a target, other times it make make a target more hostile, that is entirely up to the players as to how it will effect their characters.)

________________________________________________________________________________________________

Weaknesses

Racial Weakness:
Warded Against: Yokai are mainly spiritual creatures and thus they are susceptible to Holy or Purifying magics, even those considered to be “Holy” or “Pure” in affinity. Thus, all Yokai take +1 Moderate damage from Holy or Purifying damage. *Chevaeus is even more susceptible to ‘Holy’ and ‘Pure’ affinities. This makes the +1 Moderate damage taken instead a +1 Major.

Due to his inherent nature and energy, the centipede can be harmed and warded off by positive energy and even those with strong faith in good aligned deities. All people who have a strong faith produce an invisible aura. In 5 meters of such a person, Chevaeus feels uncomfortable and sick. His magic is rendered as Minimal Damage until leaving the area. Being within 2 meters of such a person will forcibly repel Chevaeus away, making him unable to touch that individual. If unable to be repelled and someone with strong faith touches him, Chevaeus will take Moderate damage over the duration he is touched. Every other round when in contact with someone with strong faith his alignment starts to shift from from evil to neutral and then to good. No matter how much his alignment changes though he will, over time, revert back to being evil since it's his inherent nature. When under an alignment shift his magical abilities also change to match the current alignment. Ritual's are not affected by alignment shifts. The centipede may enter holy sites and sacred ground, but at the cost of losing his ability to cast magic unless he has been invited into the area.

Combat Weaknesses:
Concentration: To use the vast majority of his spells, Chevaeus must concentrate on the magic within and around himself.
(Most spells and abilities he knows require a minimum of two posts to cast effectively and more to increase potency. More complicated spells or using magic in tandem with another require a minimum of four posts. Ritual spells may take hours at the simplest to half a day or more to cast due to preparation and difficulty. Ritual spells may only be cast with approval of a moderator.)

Elemental Weakness (Fire): Fire damage, magical or otherwise, counts as one damage threshold higher. If in the middle of casting a spell or performing an act that requires concentration, fire will break that concentration and he will have to retreat and start over. When subject to extreme fires that he cannot escape from or put out, casting becomes impossible and he becomes paralyzed until he is removed for the area or the fire is put out.
(Takes damage as if it is the next damage tier, breaks concentration and may prevent the ability to concentrate, increases the number of posts to perform concentration actions by one and will stack when dry, causes a fear-based paralysis.)

Moisture Requirement: The less moisture there is in an area the more uncomfortable Chevaeus becomes. Any ability or action that requires concentration requires additional time to perform. The longer Chevaeus goes without moisture the longer he must try to concentrate. Being around fire too long also saps moisture.
(Increases the number of posts to perform concentration actions by one which will stack when around fire.)

Physical Weakness: Chevaeus devoted his time and energy to magic and not fighting. His unarmed attacks are only able to do non-lethal damage. He also has no idea how to use any weapons inherently, making them less effective in combat when he wields them. He cannot lift objects heavier than 50 lbs. Chevaeus' upper body is very much flesh and blood, making it more susceptible to damage than his lower half.
(Non-lethal unarmed damage, deals Minimal damage when wielding any weapon he does not know how to use, max carry capacity of 50 lbs, takes damage as if it is the next damage tier when his upper body is attacked.)

Large Target: Despite his height and build, there is much more to hit due to his longer centipede body. This makes avoiding some attacks much harder when flanked or from behind.
(Easier to hit, harder to dodge.)

Carapace: His centipede body is weak to armor piercing rounds and weapons that are unnaturally sharp or highly maneuverable to slip between his segments. The underside of the carapace is extremely vulnerable to piercing and slashing damage. His legs are unprotected and can be easily disabled.
(Takes damage as if it is the next damage tier to carapace with armor piercing bullets and piercing/slashing weapons.)


Last edited by Solomon Setzer on Sun Jun 11, 2017 6:29 pm; edited 11 times in total
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Amai Fade
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PostSubject: Re: Chevaeus / Miles Chereau   Sat Oct 29, 2016 4:31 am

Okay! So when it comes to abilities, we actually want it listed out, each skill that is used and what they do. Same with weaknesses! Other than that, I see your sheet completely on point! Make these changes and we're Aye-Okay!
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Solomon Setzer

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PostSubject: Re: Chevaeus / Miles Chereau   Sat Oct 29, 2016 12:16 pm

I think I fixed it up Amai...? I hope that's better.
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PostSubject: Re: Chevaeus / Miles Chereau   Mon Oct 31, 2016 6:03 pm

PERFECTION! And after my little added notes, all is gewd! Soooooooo Without further a-due!

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PostSubject: Re: Chevaeus / Miles Chereau   Wed Jan 04, 2017 8:20 pm

Okay! Your sheet is ready to be upgraded. The original is here, below! Best of Luck!

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PostSubject: Updated~   Sun Jan 22, 2017 11:36 pm

I've updated Chev and Bolded all the things I have added or changed. If any changes are need to be made I will happily make them.
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PostSubject: Re: Chevaeus / Miles Chereau   Thu Jan 26, 2017 5:28 pm

Updates Approved
Tier 2 - Health Pool: 4 Heavies
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PostSubject: Re: Chevaeus / Miles Chereau   Tue Apr 25, 2017 1:44 am

GUESS WHAT! There was an update! Go ahead and just change up your sheet according to the new format listed Here! Best of luck! Hope to approve soon! Just respond below to let us know you're ready to be checked!

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PostSubject: Re: Chevaeus / Miles Chereau   Sun Jun 11, 2017 6:30 pm

Alright...finally caught up to updating!
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